Wednesday, September 25, 2013

Design Idea is Matter ?



What is design
Design is everywhere - and that's why looking for a definition may not help you grasp what it is.



What design is and why it matters
There are countless definitions of design, as you might expect of a creative endeavour. Some aim to categorise design, to explain how it is different from or related to other activities, while others try to inspire good design.

Design is what links creativity and innovation. It shapes ideas to become practical and attractive propositions for users or customers. Design may be described as creativity deployed to a specific end.




Most of the results of design are visible, and that lends itself to another simple definition:
‘Design is all around you, everything man-made has been designed, whether consciously or not’.






The question therefore isn't so much 'what is design and why does it matter?' but 'how can I use good design to make the world around me better?'



How is design different from other activities?

Perhaps the most obvious attribute of design is that it makes ideas tangible, it takes abstract thoughts and inspirations and makes something concrete. In fact, it’s often said that designers don’t just think and then translate those thoughts into tangible form, they actually think through making things. This ability to make new ideas real from an early stage in developing products or services means that they have a greater chance of becoming successful more quickly.

Another, sometimes less obvious, attribute of design is that it is human-centred. Designers are sometimes caricatured as self-obsessed, but the truth is that really great designers care hugely about the real people who will use the product, service, building or experience they are developing. This focus on users inspires great ideas and ensures that solutions meet real needs, whether the users are fully aware of them or not.




This pragmatic process of making ideas tangible and then trying them out with users means that design has a particular ability to make things simple. Anything that is too complicated to understand, communicate or operate is soon exposed. Perhaps this is why really great design can seem as obvious as common sense.

Finally, design is collaborative. The dual qualities of tangibility and human-centeredness mean that the design process is very good at engaging others. Design processes are increasingly being used as a way to enable groups of designers and non-designers to work together to tackle big issues.





How do designers design?

Every designer has a slightly different approach and different design specialisms also have their own ways of working, but there are some general activities common to all designers. At the Design Council we like to illustrate this with a ‘Double Diamond’ model.

Divided into four distinct phases, Discover, Define, Develop and Deliver, it maps how the design process passes from points where thinking and possibilities are as broad as possible to situations where they are deliberately narrowed down and focused precisely on distinct objectives.






Design is everywhere. It's what drew you to the last piece of furniture you bought and it's what made online banking possible. It's made London taxi cabs easier to get in and out of and it made
Stella McCartney's name. It's driving whole business cultures and making sure environments from hospitals to airports are easier to navigate.

The single word 'design' encompasses an awful lot, and that's why the understandable search for a single definition leads to lengthy debate to say the least. There are broad definitions and specific ones - both have drawbacks. Either they're too general to be meaningful or they exclude too much.

One definition, aired by designer Richard Seymour during the Design Council's Design in Business Week 2002, is 'making things better for people'. It emphasises that design activity is focused first and foremost on human behaviour and quality of life, not factors
like distributor preferences. But nurses or road sweepers could say they, too, 'make things better for people'.

Meanwhile, a definition focused on products or 3D realisations of ideas excludes the work of graphic designers, service designers and many other disciplines. There may be no absolute definitions
of design that will please everyone, but attempting to find one can at least help us pin down the unique set of skills that designers bring to bear.






Translation
Design could be viewed as an activity that translates an idea into a blueprint for something useful, whether it's a car, a building, a graphic, a service or a process. The important part is the
translation of the idea, though design's ability to spark the idea in the first place shouldn't be overlooked.

Scientists can invent technologies, manufacturers can make products, engineers can make them function and marketers can sell them, but only designers can combine insight into all these
things and turn a concept into something that's desirable, viable, commercially successful and adds value to people's lives.


There are many misconceptions about design. Sunday supplements and glossy magazines often use 'design' as a buzzword denoting style and fashion. While the toaster or corkscrew being featured may be well designed, the result is to feed the belief of would-be design clients that design is restricted
to the surface of things and how they look, and that it's best employed at the end of the product development process.
But good design isn't simply about the surface. Aesthetics are important, but only a part of a bigger picture.








Design is fundamental.
People often need reminding that everything around us is designed and that design decisions impact
on nearly every part of our lives, be it the environments we work in, the way we book holidays, or the way we go about getting get the lid off the jam jar. When those things work, it's taken for granted,
but, as Bill Moggridge, founder of international consultancy IDEO, says: 'A lot of trial and error goes into making things look effortless.'



Design and the user
Good design begins with the needs of the user. No design, no
matter how beautiful and ingenious, is any good if it doesn't fulfil a user need.





This may sound obvious but many products and services, such as the Sinclair C5, Wap mobile phone services, and a great many dot com businesses failed because the peoplebehind them didn't grasp this.

Finding out what the customer wants is the first stage of what designers do. The designer then builds on the results of that inquiry with a mixture of creativity and commercial insight.
Although gut instinct is part of the designer's arsenal, there are more scientific ways of making sure the design hits the mark. Different designers use different methods - combining market
research, user testing, prototyping and trend analysis. Any product launch is ultimately a gamble, but these methods help decrease the risk of failure, a fact that often comes as a surprise to
clients.










Creativity
A design doesn't have to be new, different or impressive to be successful in the marketplace, as long as it's fulfilling a need, but design methods do lead to innovative products and serivces.
Designers learn that ideas that may seem strange are worth exploring and that the 'common-sense' solution is not always the right one. Designers often hit on counter-intuitive concepts through
methods such as drawing, prototyping, brainstorming and usertesting. Watching users in real-world situations especially givesinsights into their behaviour that lead to ideas that wouldn't have
formed had the designer simply thought about the situation, or relied on generalised market research.


Design and business
Designers, unlike artists, can't simply follow their creative impulses. They work in a commercial environment which means there is a huge number of considerations that coming to bear on the design process.

Designers have to ask themselves questions such as: is the
product they're creating really wanted? How is it different from
everything else on the market? Does it fulfil a need? Will it cost too
much to manufacture? Is it safe?
 





Emphasis on the customer makes design a formidable weapon for any business. Companies have often designed their way out of failure by creating a product that serves the customer's needs
better than its rivals'. Design delivered the operating-system market to Microsoft, rescued Apple Computer and made Sony an electronics giant. A Design Council study has shown that
design-led businesses on the FTSE 100 out-performed the index by 25%.

Putting an emphasis on design brings creativity into an organisation and increases the chance of producing market-leading, mould-breaking products. As the sophistication of the consumer and global competition increases, this becomes more and more valuable.




Businesses are finding that they can no longer compete just by slashing prices or upping the marketing budget. Innovation in the form of design is the key to success.

Design and public services
Billions are poured into public services every year but, despite the UK being home to a huge variety of top design talent, our best designers are rarely involved in public sector work.
Design can help public services in a number of ways, from making sure products and services meet the needs of users to increasing innovation within organisations and bringing new perspectives to
issues such as procurement.








Philippe Starck: Design and destiny from TED

Designer Philippe Starck -- with no pretty slides to show -- spends 18 minutes reaching for the very roots of the question "Why design?" Listen carefully for one perfect mantra for all of us, genius or not.






Hope this will help you why .... we need design